2/28/2024 0 Comments Parallax mapping weatherImproved performance of complex parallax. Added parameter EnableComplexMaterial because people are lazy to fix their mistakes. Fixed bug when skylighting makes terrain in some areas dark. Applied minor cpu performance optimizations. Removed shader caching functionality as it not works because of some skse plugin or mod manager which replaces file access functions. Fixed size of complex particles when sky mesh is scaled. Restored fix for transparent hairs in water reflections which looks green there. Minor visual improvements to complex particle and fire lights. Optimized ExpandHDR performance for water. Fixed game refraction bugs for glass and added support of thickness adjusting of it as alpha channel of texture. Fixed blending bug with some types of particle lights. Moved parallax parameters to the enbseries.ini. Added ReflectionCubemapInterior parameter to category. Fixed eyes and some transparent hairs for complex particle lights. Now possible to have higher quality longer range shadows. Fixed vanilla god rays for iNumSplits=3 (default is 2) parameter of SkyrimPrefs.ini, which is number of shadow cascades. Fixed bug with range of particle lights was dependent from field of view. Details about implementation you can ask on the forum or in the discord or wait until someone make a guide. Complex material type also allow to use parallax on it. ![]() V0.484: Added category and support of dielectric and metallic materials. Added UseLinearMath to the category to make sun rays work properly with high sun intensities. Fixed compatibility with NAT sky mesh which incorrectly worked with particle lights. Fixed some vanilla hairs for image based lighting and particle lighting when using specular. Removed quality parameter of subsurface scattering as it was not used for long. Improved quality of subsurface scattering effect. Fixed stuttering issue caused by power management of some videocards. Fixed underwater caustics not applied properly with some mods which change sky mesh. Fixed crash with complex grass enabled for some AMD users. Added workaround for reported black dots on bodies, maybe caused by some mod or driver bug. Removed static decals as no mod released with them and game have bug for them which i fixed, but that fix made dynamic decals not work properly (as they do not have game bug), such as footprints and hits from spells. Added properly casted caustics on the water bottom from character waves. Decreased startup time as part of global optimization in progress. Changed screenshots location to "screenshots" folder instead of game root. V0.488: Fixed various bugs with water and made sharper looking displacement. ![]() V0.493: Ported optimized complex parallax from Patreon version. ![]() Improved detection of WindowLight to stop spell decals from glowing. Added default parameter support of dropdown menu item. Adjusted clouds shadows to make them visible in reflections at bigger distances. Added skylighting influence on dynamic cubemaps and default cubemap texture as modders resource. Added reflection parameters to the category and applied dynamic cubemaps to eyes. ![]() Fixed overly bright dynamic cubemaps, which was caused by math of static cubemaps. Fixed bug with non updating exterior cubemap when forced dynamic cubemap everywhere parameter is disabled. Added EnableDynamicCubemap parameter to toggle effect globally. New parameter ApplyDynamicCubemapEverywhere in the editor window is not stored in the enbseries.ini for compatibility with mods which strongly require static cubemaps, so if you need this effect, activate parameter ApplyDynamicCubemapEverywhere every time. Very useful to make reflective surfaces more realistic, including metallic of complex material. Added dynamic cubemaps which activated for objects with 1px size cubemaps. Added complex material to non specular meshes to fix visual bugs with lod switching by distance. Disabled parallax shadow for objects with back lighting flag to avoid visual artifacts. V0.494: Ported optimizations and quality improvements from Patreon version for rain, water, underwater, sky, shadow and various minor cpu optimizations. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDįormer Patreon optimized version with some adjustments.
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